Pyromancer abilities

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This list is for the Pyromancer abilities and traits.

All mana, damage and healing numbers are for rank 1 of the spell only.

[edit] Branch Advancement

Icon Name Ranks Points Mana Range Casting Cooldown Description
Improved Fireball.png Improved Fireball 0/3 0 instant Increases your critical strike chance of your Fireball ability by 5/10/15%.
Ignition.png Ignition 0/5 instant Decreases the cast time of your Fire spells by (4/8/12/16/20)%.
Fiery Concentration.png Fiery Concentration 0/3 instant Reduces the amount of pushback suffered while casting Fireball and Cinder Burst by (33/66/100)%.
Burning Bonds.png Burning Bonds 0/1 5 6% 30 1.5 seconds 30 seconds Roots the enemy in place for up to 8 seconds. Damage caused will break the effect.
Improved Grounding.png Improved Grounding 0/3 5 instant Increases mana regeneration rate by (33/66/100)% while you are standing in one of your ground effects.
Combust.png Combust 0/3 5 Your Fireball spell has a 20% chance to ignite the enemy dealing an additional (10/20/30)% of its damage over 8 seconds. This effect stacks up to 3 times.
Fiery Resolve.png Fiery Resolve 0/3 10 instant Reduces the duration of hostile stuns and silences cast on you by (10/20/30)%.
Flicker.png Flicker 0/1 10 3% instant 20 seconds Frees the caster from all control and movement impairing effects and teleports them 15 meters forward.
Improved Smoldering Power.png Improved Smoldering Power 0/5 10 instant Increases the mana cost reduction provided by your Smoldering Power by (5/10/15/20/25)%, and allows Smoldering Power to be cast in combat. If cast in combat, Smoldering Power will not be castable again for (3/2.5/2/1.5/1) minutes, or until combat ends
Improved Flame Bolt.png Improved Flame Bolt 0/3 15 instant Flame Bolt spell has a (33/66/100)% chance on hit to increase your Fire damage by 10% for 10 seconds.
Burning Bright.png Burning Bright 0/3 15 instant Increases your Fire damage by (0.4/0.8/1.2/1.6/2)% for each point spent in the Pyromancer soul, and reduces your maximum health by (3/6/9/12/15)%.
Fire Storm.png Fire Storm 0/1 15 269 25 channeled A conflagration erupts at the selected area burning up to 8 enemies within, causing 289 Fire damage over 8 seconds. Generates 10 Charge every 2 seconds.
Wildfire.png Wildfire 0/3 20 instant Your Fireball casts have a (10/20/30)% chance to reset and reduce the cooldown of your next 3 Flame Bolt casts to 0 seconds. Requires Improved Flame Bolt
Improved Ground of Power.png Improved Ground of Power 0/5 25 Decreases the additional damage you take while standing in your Ground of Power by (2/4/6/8/10)%. Increases the additional damage you deal while standing in your Ground of Power by (1/2/3/4/5)%.
Unbreakable Bonds.png Unbreakable Bonds 0/1 20 instant Your Burning Bonds spell no longer breaks on damage.
Fire Shield.png Fire Shield 0/3 25 instant After being hit you have a (10/20/30)% chance to receive a shield that absorbs damage up to the value of 15% of your maximum health for the next 10 seconds. This effect can occur once every 30 seconds.
Pyromancer's Armor.png Pyromancer's Armor 0/1 20 Shields the Mage for 1 hour, giving their damaging Fire spells a 10% chance to reset the cooldown of their Cinder Burst ability and reduce the cast time of their next Cinder Burst by 100%. Only 1 Armor may be active at a time.
Backdraft.png Backdraft 0/1 25 155 25 0.5 seconds 30 seconds Blasts the selected area with a powerful attack, causing 47 to 51 Fire damage and stunning up to 8 enemies within for 2 seconds. Requires Firestorm
Heatwave.png Heatwave 0/1 30 instant 2 minutes Resets the cooldown of the Mage's Fire spells, reduces their casting time by 50% and reduces the global cooldown of all spells by 0.5 seconds for 15 seconds. Does not trigger a global cooldown when cast.
Improved Burning Bonds.png Improved Burning Bonds 0/2 5 instant Reduces the cast time of your Burning Bonds spell by (50/100)%.

[edit] Root Advancement

Icon Name Points Mana Range Casting Cooldown Description
Cinder Burst.png Cinder Burst 14 112 30 6 seconds 30 seconds Hurls a powerful blast of fire at the enemy, causing 168 to 173 Fire damage. Cannot be used within 5 seconds of Fulminate.
Pyromancer's Armor.png Pyromancer's Armor 3% instant Shields the Mage for 1 hour, giving their damaging Fire spells a 10% chance to reset the cooldown of their Cinder Burst ability and reduce the cast time of their next Cinder Burst by 100%. Only 1 Armor may be active at a time.
Burning Bonds.png Burning Bonds 6% 30 1.5 seconds 30 seconds Roots the enemy in place for up to 8 seconds. Damage caused will break the effect.
Track Fire Creatures.png Track Fire Creatures 10 instant Shows the location of all Fire creatures within a short vicinity on the minimap.
Burning Shield.png Burning Shield 6 16 instant 30 seconds Consumes the Mage's Ground spell to shield them in flames, absorbing up to 160 damage. Lasts 30 seconds. While Burning Shield is active, the Mage's next Ground spell is instant.
Internalize Charge.png Internalize Charge 16 instant Increases all damage dealt by the Mage by 20%. Consumes Charge while active. Charge cannot be gained while active. Does not trigger a global cooldown.
Flashfire.png Flashfire 26 7% 30 instant 45 seconds Violent energy rips through the caster and their target, stunning the caster for 2 seconds and the target for 5 seconds.
Countdown.png Countdown 12 22 30 instant 8 seconds Places a Fiery presence on the enemy, causing 83 Fire damage after 8 seconds.
Fulminate.png Fulminate 51 30 instant 45 Unleashes flaming death on the enemy, dealing 483 to 489 Fire damage. Cannot be used within 5 seconds of Cinder Burst.
Ground of Strength.png Ground of Strength 44 6% 1.5 seconds Places a temporary field at the Mage's location for 3 minutes. While the Mage remains within the field, their magical resistances are increased by 60, armor is increased by 70%, they deal 10% less damage and are immune to control effects. Only 1 Ground may be active at a time.
Inferno.png Inferno 18 28 30 instant 10 seconds Overwhelms an already weakened enemy with a devastating attack, causing 106 to 110 Fire damage. The enemy must have less than 30% of their health.
Smoldering Power.png Smoldering Power 8 instant Consumes up to 80 Charge to store a reserve of the Mage's power, applying a stack of Smoldering Power for every 10 Charge consumed. Smoldering Power reduces the mana cost of the Mage's next Fire spell by 70%. Max 8 stacks. Cannot be cast in combat. Lasts for 3 minutes.
Flicker.png Flicker 3% instant 20 seconds Frees the caster from all control and movement impairing effects and teleports them 15 meters forward.
Fire Storm.png Fire Storm 269 25 channeled A conflagration erupts at the selected area burning up to 8 enemies within, causing 289 Fire damage over 8 seconds. Generates 10 Charge every 2 seconds.
Flame Jet.png Flame Jet 2 28 instant 6 seconds Smothers up to 6 enemies in front of the Mage within 7 meters with flames, causing 23 to 26 Fire damage.
Burning Intellect.png Burning Intellect 10 20 35 instant The ally's mind burns with power, increasing their Intelligence by 5 for 1 hour.
Ground of Power.png Ground of Power 6 3% 1.5 seconds Places a temporary field at the Mage's location for 3 minutes. While the caster remains within the field, they deal 10% more Fire damage at the expense of taking 10% extra damage when hit. Only 1 Ground may be active at a time.
Lockdown.png Lockdown 38 6% 25 instant 45 seconds Snares up to 8 enemies in the selected area, reducing their movement speed by 90% for 8 seconds. Increases all Fire damage received by the affected enemies by 5%.
Burn.png Burn 20 7% 30 instant 50 seconds Burns the enemy's hands, disarming them for 5 seconds.
Fireball.png Fireball 14 30 2 seconds Hurls a ball of fire at the enemy, causing 28 to 31 Fire damage.
Withering Flames.png Withering Flames 32 30 channeled 30 seconds Channels flames on the enemy, applying a stack of Withering Flames each second. Each stack deals 182 Fire damage over 4 seconds. Consumes Charge while being channeled. Max 5 stacks.
Fire Armor.png Fire Armor 4 3% instant Surrounds the Mage with powerful forces, increasing the Fire damage they deal by 5% for 1 hour. Only 1 Armor may be active at a time.
Backdraft.png Backdraft 155 25 0.5 seconds 30 seconds Blasts the selected area with a powerful attack, causing 47 to 51 Fire damage and stunning up to 8 enemies within for 2 seconds.
Flaring Intellect.png Flaring Intellect 20 60 35 The minds of all group and raid members within 35 meters burn with power, increasing their Intelligence by 10 for 1 hour.
Flame Bolt.png Flame Bolt 11 instant 8 seconds Blasts the enemy with a fiery attack, causing 27 to 30 Fire damage.
Heat Wave.png Heat Wave instant 2 minutes Resets the cooldown of the Mage's Fire spells, reduces their casting time by 50% and reduces the global cooldown of all spells by 0.5 seconds for 15 seconds. Does not trigger a global cooldown when cast.
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