Portal:News/HoT News:Archives
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[edit] September 2009 News
03 September 2009 - A screenshot of a dwarf in Gloamwood on a mount was released today, along with concept art of an officer in the Scion Cartel.
- Take a look at the official concept art and official screenshot page to see them on the source site.
[edit] August 2009 News
28 August 2009 - Artist John Dickenson is featured in ImagineFX magazine, where he discusses creating concept artwork for Heroes of Telara. The article features some artwork not yet seen anywhere else (aside from being unconfirmed on the artist's site), one of a city seemingly carved out of sandstone cliffs in a desert, as well as a forest settlement, and another island settlement.
- Check out Issue 48 of ImagineFX at a store near you to read more. View the images in the Concept Art category of the wiki.
26 August 2009 - New screenshots of Silverwood and Treants released, along with concept art of a cottage in Gloamwood and a vision of Deepstrike Mines, where "magic is carved from stone."
- Trion releases new game screens and artwork.
13 August 2009 - New screenshot from within the Iron Tomb released, along with concept art of a Wight.
- Trion releases new game screens and artwork.
[edit] July 2009 News
22 July 2009 - ...The majority of the world of Telara is persistent and not instanced, yes. We wanted the world to be persistent, in part, just so it feels more ‘real’, but also so we can stage massive events that involve a large number of players. Our server technology allows us to do this. However, in addition to that, we also have classic instanced dungeons along with high-level raid content.
- Gamesource recently had the opportunity to talk to Trion about Heroes of Telara. Read the full article at gamesource.it
22 July 2009 - ...It's set in your standard-issue fantasy world of a quasi-medieval Europe without quite so much disease or horse crap on the streets. Where Heroes of Telara departs from the formula is in character roles. While the roles themselves have not changed appreciably, a single character is capable of doing any one of these jobs at any given time. Outside of combat, a character can change his or her base class whenever the player feels like it, going from fighter to mage to thief to cleric without a noticeable penalty. Anyone can tank; anyone can heal; anyone can do damage...
- Worthplaying discusses Heroes of Telara, from the preview at E3 2009. Read more at Worthplaying.com
20 July 2009 - Most MMOs are halfway towards this state of play by default, but Trion's complete dedication to it makes it possible, Telara lead Russ Brown reckons, to create a much more flexible "live" world that you can currently see in its MMORPG competitors. The world-state can be changed on the fly by both developer and player, and events can more easily be triggered at a scheduled time...But if it wants to attract a broader audience and bring home a sizeable slice of that ever-elusive MMO cash pie, Trion will have to try to squeeze a little more personality into Heroes of Telara's derivative fantasy setting.
- Eurogamer's Oli Welsh writes about his impressions of Trion and Heroes of Telara, based on what he saw and heard at E3 2009. Read more at Eurogamer.net
15 July 2009 - The latest episode of Massively Speaking discusses emergent gameplay in Heroes of Telara.
- Massively Speaking Episode 61. Links to the podcast at Massively.com
10 July 2009 - Stephen Reid of Trion World Network talks about Heroes of Telara in this podcast.
- Limited edition podcast 18. Listen at Yellowspandex.com
07 July 2009 - Trion World Network is trying a very different approach with their fantasy based MMO, Heroes of Telara, by pushing into an area currently untouched by most MMOs -- emergence.
- Massively.com discusses the gamesindustry.biz interview. More at Massively.com
07 July 2009 - ...there's more to HOT than a simple WoW clone, and here Trion's CEO, Lars Buttler, explains why - plus he talks about dynamic titles, the importance of broadband, and just how a persistent online world can fit in with a live-action TV series...
- gamesindustry.biz speaks with Trion's Lars Buttler. More at gamesindustry.biz
01 July 2009 - We were expecting cookie-cutter fantasy and saw a game built around truly dynamic content and intelligent subclassing, both ideas worthy of a place in the next generation of MMORPGs...
- TenTonHammer calls Heroes of Telara the surprise of the show for E3 2009. More at TenTonHammer.com
[edit] June 2009 News
30 June 2009 - A fantasy role-playing title that aims to make socializing easier and gameplay less tedious than others in the genre...
- Forbes talks about the 10 coolest Massively Multiplayer Games, and Heroes of Telara is one of them. More at Forbes.com
26th June 2009 - It takes a few bold steps in allowing the player to switch classes on the fly...
- The Examiner's Thomas Wilde interviews Trion's Hal Hanlin. More at examiner.com
25th June 2009 - A new company dives into the world of MMOs
- Gaming Excellence writer Kristine Greaves discusses Heroes of Telara, from an E3 2009 Preview. More at Gamingexcellence.com
Some news from early June 2009 can be found in the E3 2009 thread in the Telarapedia Forums.

