Paragon abilities

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Contents

[edit] List of Paragon Abilities[1][2][3]

[edit] Branch Advancement

Icon Name Ranks Points Energy Range Type Cooldown Description
Duality of Mind.png Duality of Mind 0/5 0 Passive Using an ability that grants an Attack Point enhances Parry by 1/2/3/4/5% for 5 seconds.
Combat Precision.png Combat Precision 0/5 0 Passive Abilities that do not consume Attack Points ignore 1/2/3/4/5% of the target's armor.
Predictable Movements.png Predictable Movements 0/1 5 10 Instant 45 sec. Melee ability attacks made against the Warrior are reflected back against the attacker:
1 Point: 1 attack, for 12 seconds.
2 Points: 2 attacks, for 12 seconds.
3 Points: 3 attacks, for 12 seconds.
Teaching of the Five Rings.png Teaching of the Five Rings 0/5 5 Passive Melee ability damage is increased by c% for each soul point spent in the Paragon tree with a maximum bonus of c%. Ranged ability damage is increased by c% for each soul point spent in the Paragon tree with a maximum bonus of c%.
This bonus does not affect procced attacks from Way of the Wind, Shifting Blades, or Deadly Grace.
Double Jeopardy.png Double Jeopardy 0/3 5 Passive After successfully hitting with Dual Strike you gain an additional 2/4/6% chance to critically hit while dual wielding.
Wrist Strike.png Wrist Strike 0/1 10 30 Melee Instant 30 sec. A nerve strike to the enemy's wrist causes them to drop their weapon for 5 seconds. Follow up attack, must be done within 10 seconds of using an ability that generates Attack Points and is not a follow up attack.
Grace of the Five Rings.png Grace of the Five Rings 0/3 10 Passive Increase your chance to Parry an attack by 3/6/9% when wielding a weapon in each hand.
Weapon Master.png Weapon Master 0/5 10 Passive You gain a 4/8/12/16/20% chance of generating a second attack point when using an attack point generating ability.
Flowing Strikes.png Flowing Strikes 0/5 15 Passive Increases critical hit chance with melee attacks by 1/2/3/4/5% for 6 seconds after getting a melee critical hit.
Serenity.png Serenity 0/3 15 Passive When you Dodge or Parry an attack you gain 10/20/30 Power.
Path of the Tempest.png Path of the Tempest 0/1 15 10 20 m Instant Strike an enemy at range with both weapons for weapon plus Physical damage. Requires 2 equipped weapons:
1 Point: 100% of weapon plus 50 damage.
2 Points: 120% of weapon plus 87 damage.
3 Points: 140% of weapon plus 124 damage.
Run Like the Wind.png Run Like the Wind 0/3 20 Passive Increases the duration on Fleet of Foot by 2/4/6 seconds.
Bend Like the Reed.png Bend Like the Reed 0/1 20 10 Instant 30 sec. Like the reed in the wind, the Warrior flows with their enemy's attacks, increasing their chance to parry attacks made against them for 10 seconds:
1 Point: Parry +20%.
2 Points: Parry +35%.
3 Points: Parry +75%.
Deadly Grace.png Deadly Grace 0/3 20 Passive Strike with a second weapon swing for 8/16/24% of damage done after successfully hitting with Dual Strike.
Improved Flowing Strikes.png Improved Flowing Strikes 0/2 25 Passive Increases the duration of Flowing Strikes by 2/4 seconds.
Requires Flowing Strikes Rank 1
Touch of Tranquility.png Touch of Tranquility 0/1 25 20 Melee Instant 30 sec. A nerve strike to an enemy's neck causes them to be incapacitated for 15 seconds. Damage will remove this effect.
Force of Will.png Force of Will 0/3 25 Passive Critical hit damage of follow up attacks is increased by 20/40/60%.
Death Touch.png Death Touch 0/1 30 20 Melee Instant 1 min. A nerve strike to the chest of the enemy, reduces their Strength and Dexterity by 10% every second for 8 seconds then deals 289 to 295 Physical damage. Follow up attack, must be done within 10 seconds of using an ability that generates Attack Points and is not a follow up attack. This ability grants 1 Attack Point.


[edit] Root Advancement

Icon Name Points Energy Range Cast Cooldown Description
Dual Strike.png Dual Strike 0 20 Melee Instant Strike with two weapons, dealing weapon plus 9 to 11 Physical damage. Requires 2 equipped weapons. This ability grants 1 Attack Point.
Strike Like Iron.png Strike Like Iron 2 10 Instant 12 sec. Increases the damage of attack abilities for the next 12 seconds:
1 Point: +10% damage.
2 Points: +20% damage.
3 Points: +30% damage.
Rising Waterfall.png Rising Waterfall 4 10 Melee Instant A powerful uppercut that deals 120% of weapon plus 14 to 16 Physical damage. Follow up attack, must be done within 10 seconds of using an ability that generates Attack Points and is not a follow up attack. This ability grants 1 Attack Point.
Way of the River.png Way of the River 6 10 Instant 10 sec. Following the teachings of the river, the Warrior moves more fluidly. Critical hit chance is increased by 3%. Only 1 Way may be active at a time. Lasts 1 hour.
Turn the Blade.png Turn the Blade 8 10 Melee Instant 6 sec. Slip the blade past an enemy's defenses dealing weapon plus 27 to 30 Physical damage. This attack must follow a parry or block and cannot be parried, dodged or blocked. This ability is not affected by the global cooldown.
Focus of Strength.png Focus of Strength 8 10 35 m Instant Focus the mind of the selected ally on strength and power, increasing Strength by 5. Lasts 1 hour.
Path of the Wind.png Path of the Wind 10 20 20 m Instant Project a melee weapon attack to hit an enemy at range, dealing weapon plus 26 to 29 Physical damage. This ability grants 1 Attack Point.
Flinching Strike.png Flinching Strike 12 20 Melee Instant 10 sec. Distracting strike that deals weapon plus 26 to 29 Physical damage in addition to interrupting any spells the enemy was casting. This ability grants 1 Attack Point. This ability is not affected by the global cooldown.
Path of the Raptor.png Path of the Raptor 14 10 20 m Instant Strike an enemy at range with both weapons, dealing 120% of weapon plus 26 to 29 Physical damage. Follow up attack, must be done within 10 seconds of using an ability that generates Attack Points and is not a follow up attack. Requires 2 equipped weapons. This ability grants 1 Attack Point.
Fleet of Foot.png Fleet of Foot 16 10 Instant 1 min. A burst of speed that increases movement speed by 50% for the next 15 seconds.
Shifting Blades.png Shifting Blades 18 15 Instant 15 sec. Follow each of the next 3 ability attacks with a strike from a second equipped weapon:
1 Point: 25% of the damage of the initial attack.
2 Points: 50% of the damage of the initial attack.
3 Points: 75% of the damage of the initial attack.
Way of the Mountain.png Way of the Mountain 20 10 Instant 10 sec. Following the teachings of the mountain, the Warrior becomes immovable. All Follow up attacks deal 20% more damage and the Warrior cannot be knocked back. Only 1 Way may be active at a time. Lasts 1 hour.
Focus of Body.png Focus of Body 20 15 Instant Focus the mind of all nearby allies on strength and power, increasing Strength by 10. Lasts 1 hour. Requires Quartz Sphere
Path of the Hurricane.png Path of the Hurricane 26 15 20 m Instant 6 sec. Project a series of melee weapon attacks in a cone, dealing 120% of weapon plus 72 to 75 Physical damage to enemies up to 20 meters away. Follow up attack, must be done within 10 seconds of using an ability that generates Attack Points and is not a follow up attack. Requires two equipped weapons. This ability grants 1 Attack Point.
Thread the Trees.png Thread the Trees 32 25 3-15 m Instant 30 sec. Charge an enemy, striking all nearby enemies at the starting location and ending location of the charge for weapon plus 74 to 78 Physical damage in addition to rooting the original enemy for 2 seconds. This ability grants 1 Attack Point.
Way of the Wind.png Way of the Wind 38 10 Instant 10 sec. Following the teachings of the wind, the Warrior becomes unrestricted and unforgiving. Every time the Warrior parries an attack, it is followed up by a strike with both weapons for 96 to 100 Physical damage. These attacks activate follow up attacks. Only 1 Way may be active at a time. Lasts 1 hour.
Paired Strike.png Paired Strike 44 20 Melee Instant 15 sec. Use both weapons to divide the enemy's defenses, dealing weapon plus 196 to 201 Physical damage, in addition to causing follow up attacks used within 5 seconds to critically hit. Requires 2 equipped weapons. This ability grants 1 Attack Point.
Flurry.png Flurry 51 15 Melee Channeled 1 min. While moving, strike the target with a quick succession of blows from both weapons for weapon plus Physical damage over the next 4 seconds. Cannot be affected by crowd control while Flurry is active:
1 Point: 100% of weapon plus 1257 damage.
2 Points: 120% of weapon plus 2199 damage.
3 Points: 140% of weapon plus 3141 damage.


[edit] References

  1. Rift Beta 1, Rise of the Defiant. This information was consolidated from screen shots taken in-game.
  2. Rift Beta 3, Enter the Rift. This information was consolidated from screen shots taken in-game.
  3. Rift Beta 6, Planar War. This information was consolidated from screen shots taken in-game.
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