Paragon abilities
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Contents |
[edit] List of Paragon Abilities[1][2][3]
[edit] Branch Advancement
| Icon | Name | Ranks | Points | Energy | Range | Type | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|
| Duality of Mind | 0/5 | 0 | Passive | Using an ability that grants an Attack Point enhances Parry by 1/2/3/4/5% for 5 seconds. | ||||
| Combat Precision | 0/5 | 0 | Passive | Abilities that do not consume Attack Points ignore 1/2/3/4/5% of the target's armor. | ||||
| Predictable Movements | 0/1 | 5 | 10 | Instant | 45 sec. | Melee ability attacks made against the Warrior are reflected back against the attacker: 1 Point: 1 attack, for 12 seconds. 2 Points: 2 attacks, for 12 seconds. 3 Points: 3 attacks, for 12 seconds. | ||
| Teaching of the Five Rings | 0/5 | 5 | Passive | Melee ability damage is increased by c% for each soul point spent in the Paragon tree with a maximum bonus of c%. Ranged ability damage is increased by c% for each soul point spent in the Paragon tree with a maximum bonus of c%. This bonus does not affect procced attacks from Way of the Wind, Shifting Blades, or Deadly Grace. | ||||
| Double Jeopardy | 0/3 | 5 | Passive | After successfully hitting with Dual Strike you gain an additional 2/4/6% chance to critically hit while dual wielding. | ||||
| Wrist Strike | 0/1 | 10 | 30 | Melee | Instant | 30 sec. | A nerve strike to the enemy's wrist causes them to drop their weapon for 5 seconds. Follow up attack, must be done within 10 seconds of using an ability that generates Attack Points and is not a follow up attack. | |
| Grace of the Five Rings | 0/3 | 10 | Passive | Increase your chance to Parry an attack by 3/6/9% when wielding a weapon in each hand. | ||||
| Weapon Master | 0/5 | 10 | Passive | You gain a 4/8/12/16/20% chance of generating a second attack point when using an attack point generating ability. | ||||
| Flowing Strikes | 0/5 | 15 | Passive | Increases critical hit chance with melee attacks by 1/2/3/4/5% for 6 seconds after getting a melee critical hit. | ||||
| Serenity | 0/3 | 15 | Passive | When you Dodge or Parry an attack you gain 10/20/30 Power. | ||||
| Path of the Tempest | 0/1 | 15 | 10 | 20 m | Instant | Strike an enemy at range with both weapons for weapon plus Physical damage. Requires 2 equipped weapons: 1 Point: 100% of weapon plus 50 damage. 2 Points: 120% of weapon plus 87 damage. 3 Points: 140% of weapon plus 124 damage. | ||
| Run Like the Wind | 0/3 | 20 | Passive | Increases the duration on Fleet of Foot by 2/4/6 seconds. | ||||
| Bend Like the Reed | 0/1 | 20 | 10 | Instant | 30 sec. | Like the reed in the wind, the Warrior flows with their enemy's attacks, increasing their chance to parry attacks made against them for 10 seconds: 1 Point: Parry +20%. 2 Points: Parry +35%. 3 Points: Parry +75%. | ||
| Deadly Grace | 0/3 | 20 | Passive | Strike with a second weapon swing for 8/16/24% of damage done after successfully hitting with Dual Strike. | ||||
| Improved Flowing Strikes | 0/2 | 25 | Passive | Increases the duration of Flowing Strikes by 2/4 seconds. Requires Flowing Strikes Rank 1 | ||||
| Touch of Tranquility | 0/1 | 25 | 20 | Melee | Instant | 30 sec. | A nerve strike to an enemy's neck causes them to be incapacitated for 15 seconds. Damage will remove this effect. | |
| Force of Will | 0/3 | 25 | Passive | Critical hit damage of follow up attacks is increased by 20/40/60%. | ||||
| Death Touch | 0/1 | 30 | 20 | Melee | Instant | 1 min. | A nerve strike to the chest of the enemy, reduces their Strength and Dexterity by 10% every second for 8 seconds then deals 289 to 295 Physical damage. Follow up attack, must be done within 10 seconds of using an ability that generates Attack Points and is not a follow up attack. This ability grants 1 Attack Point.
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[edit] Root Advancement
| Icon | Name | Points | Energy | Range | Cast | Cooldown | Description |
|---|---|---|---|---|---|---|---|
| Dual Strike | 0 | 20 | Melee | Instant | Strike with two weapons, dealing weapon plus 9 to 11 Physical damage. Requires 2 equipped weapons. This ability grants 1 Attack Point. | ||
| Strike Like Iron | 2 | 10 | Instant | 12 sec. | Increases the damage of attack abilities for the next 12 seconds: 1 Point: +10% damage. 2 Points: +20% damage. 3 Points: +30% damage. | ||
| Rising Waterfall | 4 | 10 | Melee | Instant | A powerful uppercut that deals 120% of weapon plus 14 to 16 Physical damage. Follow up attack, must be done within 10 seconds of using an ability that generates Attack Points and is not a follow up attack. This ability grants 1 Attack Point. | ||
| Way of the River | 6 | 10 | Instant | 10 sec. | Following the teachings of the river, the Warrior moves more fluidly. Critical hit chance is increased by 3%. Only 1 Way may be active at a time. Lasts 1 hour. | ||
| Turn the Blade | 8 | 10 | Melee | Instant | 6 sec. | Slip the blade past an enemy's defenses dealing weapon plus 27 to 30 Physical damage. This attack must follow a parry or block and cannot be parried, dodged or blocked. This ability is not affected by the global cooldown. | |
| Focus of Strength | 8 | 10 | 35 m | Instant | Focus the mind of the selected ally on strength and power, increasing Strength by 5. Lasts 1 hour. | ||
| Path of the Wind | 10 | 20 | 20 m | Instant | Project a melee weapon attack to hit an enemy at range, dealing weapon plus 26 to 29 Physical damage. This ability grants 1 Attack Point. | ||
| Flinching Strike | 12 | 20 | Melee | Instant | 10 sec. | Distracting strike that deals weapon plus 26 to 29 Physical damage in addition to interrupting any spells the enemy was casting. This ability grants 1 Attack Point. This ability is not affected by the global cooldown. | |
| Path of the Raptor | 14 | 10 | 20 m | Instant | Strike an enemy at range with both weapons, dealing 120% of weapon plus 26 to 29 Physical damage. Follow up attack, must be done within 10 seconds of using an ability that generates Attack Points and is not a follow up attack. Requires 2 equipped weapons. This ability grants 1 Attack Point. | ||
| Fleet of Foot | 16 | 10 | Instant | 1 min. | A burst of speed that increases movement speed by 50% for the next 15 seconds. | ||
| Shifting Blades | 18 | 15 | Instant | 15 sec. | Follow each of the next 3 ability attacks with a strike from a second equipped weapon: 1 Point: 25% of the damage of the initial attack. 2 Points: 50% of the damage of the initial attack. 3 Points: 75% of the damage of the initial attack. | ||
| Way of the Mountain | 20 | 10 | Instant | 10 sec. | Following the teachings of the mountain, the Warrior becomes immovable. All Follow up attacks deal 20% more damage and the Warrior cannot be knocked back. Only 1 Way may be active at a time. Lasts 1 hour. | ||
| Focus of Body | 20 | 15 | Instant | Focus the mind of all nearby allies on strength and power, increasing Strength by 10. Lasts 1 hour. Requires Quartz Sphere | |||
| Path of the Hurricane | 26 | 15 | 20 m | Instant | 6 sec. | Project a series of melee weapon attacks in a cone, dealing 120% of weapon plus 72 to 75 Physical damage to enemies up to 20 meters away. Follow up attack, must be done within 10 seconds of using an ability that generates Attack Points and is not a follow up attack. Requires two equipped weapons. This ability grants 1 Attack Point. | |
| Thread the Trees | 32 | 25 | 3-15 m | Instant | 30 sec. | Charge an enemy, striking all nearby enemies at the starting location and ending location of the charge for weapon plus 74 to 78 Physical damage in addition to rooting the original enemy for 2 seconds. This ability grants 1 Attack Point. | |
| Way of the Wind | 38 | 10 | Instant | 10 sec. | Following the teachings of the wind, the Warrior becomes unrestricted and unforgiving. Every time the Warrior parries an attack, it is followed up by a strike with both weapons for 96 to 100 Physical damage. These attacks activate follow up attacks. Only 1 Way may be active at a time. Lasts 1 hour. | ||
| Paired Strike | 44 | 20 | Melee | Instant | 15 sec. | Use both weapons to divide the enemy's defenses, dealing weapon plus 196 to 201 Physical damage, in addition to causing follow up attacks used within 5 seconds to critically hit. Requires 2 equipped weapons. This ability grants 1 Attack Point. | |
| Flurry | 51 | 15 | Melee | Channeled | 1 min. | While moving, strike the target with a quick succession of blows from both weapons for weapon plus Physical damage over the next 4 seconds. Cannot be affected by crowd control while Flurry is active: 1 Point: 100% of weapon plus 1257 damage. 2 Points: 120% of weapon plus 2199 damage. 3 Points: 140% of weapon plus 3141 damage.
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