Combat

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Combat in Rift is similar to most MMORPGs.

Note that the pet will only attack the target you attack if its "stance" is set to "Defensive". There is 3 pet "stances" in total, the other 2 being; "Aggressive", where the pet will attack any hostile entity it spots, and is thus pretty much uncontrollable. The last "stance" is "Passive". This stance ensures that the pet doesnt attack anything unless you physically left-click the "attack" button on your pets actionbar, whilst having an enemy selected. Usually you would have your pet on passive in larger PvE content, such as instances and raids, to ensure that the pet does not pull aggro, or runs into a pack of enemies, that you would otherwise skip. While you do have to click to make it attack and come back to you, taking that extra 1 second to do so, will infact be more beneficial overall, than if it would randomly attack something, not intended to be attacked in the first place.



Contents

[edit] Combat-related concepts

[edit] Global Cooldown

Most of the abilities or skills trigger a Global Cooldown (GCD) which prevents another skill or ability from being used within one second after the first one. Additionally, you can queue a skill up to half a second within that shared Global Cooldown. It has been shown in the latest GameTrailers video.[1]

Some abilities, however, do not share this global cooldown and obey solely to their own cooldown.

It is usually indicated by the sentence "This ability is not affected by the global cooldown", see for instance Retaliation (Paladin's root ability).

[edit] In Combat flag

Taking or giving a hit will change the player's status to In Combat. Your health regen is stopped while Mana/Energy regeneration rates are not. Some skills (most of the resurrection ones) and items (drinks and food) can not be used while In Combat.

Visually, the character's portrait at the left top of the screen is glowing red, and your health and energy/mana bars, and hypothetical combo points, are replicated at the center of the screen, just under your avatar.

Once your opponents are dead, you stop being In Combat immediately -- but it's not always clear which creatures are flagged as your opponents. In a large or confusing situation like an open Rift, especially in a large public group, enemies are often engaged entirely by a player's group-mates with no assistance from that player. These engagements can still cause the player to be considered In Combat until they also end.

[edit] Aggro

Main article: Aggro


[edit] Quick summary of roles accessible to each Calling

[edit] References

  1. GC 10: Skills and Footholds Walkthrough (Cam) - GameTrailers video
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