Champion abilities
From Telarapedia
Help! Key elements of this article are incomplete. You can help Telarapedia by expanding it.
We don't appear to have much information on this topic, so feel free to edit this page and help improve it! (See also: Telarapedia Help)
We don't appear to have much information on this topic, so feel free to edit this page and help improve it! (See also: Telarapedia Help)
Contents |
[edit] List of Champion Abilities[1][2][3]
[edit] Branch Advancement
| Icon | Name | Ranks | Points | Energy | Range | Type | Cooldown | Description |
|---|---|---|---|---|---|---|---|---|
| Take No Prisoners (ability) | 0/5 | 0 | Passive | Damaging abilities that consume Attack Points deal an additional 2/4/6/8/10% damage. | ||||
| Titan's Strength | 0/5 | 0 | Passive | Increases Strength by 3/6/9/12/15%. | ||||
| Thunderous Kick | 0/1 | 5 | 20 | Melee | Instant | 15 sec. | Kick an enemy hard, dealing 31 to 34 Physical damage and knocking them back. This ability grants 1 Attack Point. | |
| Grim Satisfaction | 0/3 | 5 | Passive | Successful critical hits regain 2/6/10 Power over 3/5 seconds. | ||||
| Deadly Strikes | 0/3 | 5 | Passive | Increases damage done by attack abilities that do not consume Attack Points by 8/16/24% while wielding a two-handed weapon. | ||||
| Cruel Efficiency | 0/5 | 5 | Passive | Increases chance to hit with two-handed weapons by 1/2/3/4/5%. | ||||
| Battlefield Intimidation | 0/1 | 10 | 10 | Instant | 30 sec. | Roar in rage, causing an enemy to be rooted for 6 seconds, in addition to fearing all nearby enemies for 6 seconds. | ||
| Weapon Specialization | 0/5 | 10 | Passive | Melee ability damage while wielding a two-hander is increased for each soul point spent in the Champion tree with a maximum bonus of 10/20/30/40/50%. Ranged ability damage is increased for each soul point spent in the Champion tree with a maximum bonus of 5/10/15/20/25%. This bonus does not affect procced attacks from Way of the Wind, Shifting Blades, or Deadly Grace. | ||||
| Brutal Punishment | 0/2 | 10 | Passive | Inescapable Fury has a 15/30% chance to critically hit. | ||||
| Blitz | 0/1 | 10 | Passive | Allows Bull Rush to be used in combat and causes the enemy to be rooted. | ||||
| Follow Through | 0/2 | 15 | Passive | Mighty Blow, Bladefury, and Cornered Beast hit 1 additional target. | ||||
| Don't Make Me Angry | 0/2 | 15 | Passive | Attack Power is increased by 15/30% after being the victim of a critical strike. | ||||
| Ruthless Pursuit | 0/1 | 15 | 10 | Instant | 30 sec. | Break the hold of Disarm, Stun, Root, and Snare effects. | ||
| Lingering Wounds | 0/2 | 15 | Passive | Critical hits reduce healing on target by 25/50% for 15 seconds. | ||||
| Bloodthirst | 0/1 | 20 | 10 | Melee | Instant | 8 sec. | For 30 seconds after getting a killing blow, strike an enemy for weapon plus 70 to 73 Physical damage. This ability is not affected by the global cooldown. | |
| Intense Training | 0/3 | 20 | Passive | Increases the damage bonus of Soldier's Bearing to 8/11/14%, the critical damage bonus of Slayer's Bearing to 20/?/?%, and the damage of the additional attack on Destroyer's Bearing to 40/?/?%. | ||||
| Overrun | 0/2 | 20 | Passive | Bull Rush stuns the enemy for 1.5/3 seconds. | ||||
| Blood Frenzy | 0/2 | 25 | Passive | Increase the critical hit chance of Bloodthirst by 50/100%. Requires Bloodthirst Rank 1 | ||||
| Proper Timing | 0/1 | 25 | 10 | Instant | 1 min. | Time the next swing to make it count. The next attack ability used within 30 seconds will be a critical hit. | ||
| Perfect Timing | 0/3 | 25 | Passive | Reduces the cooldown of Proper Timing by 10/20/30 seconds. Requires Proper Timing Rank 1 | ||||
| Titan's Strike | 0/1 | 30 | 10 | Melee | Instant | 1 min. | A massive strike that deals weapon plus Physical damage and stuns the enemy. Up to 5 adjacent enemies take 150% of the damage done: 1 Point: 100% of weapon plus 176 damage, 1 second stun. 2 Points: 120% of weapon plus 307 damage, 3 seconds stun. 3 Points: 140% of weapon plus 439 damage, 5 second stun.
|
[edit] Root Advancement
| Icon | Name | Points | Energy | Range | Cast | Cooldown | Description |
|---|---|---|---|---|---|---|---|
| Power Strike | 0 | 20 | Melee | Instant | Strike that deals weapon plus 11 to 13 Physical damage. This ability grants 1 Attack Point. | ||
| Punishing Blow | 0 | 10 | Melee | Instant | Punishing follow up strike deals weapon plus Physical damage: 1 Point: 100% of weapon plus 16 damage. 2 Points: 120% of weapon plus 27 damage. 3 Points: 140% of weapon plus 39 damage. | ||
| Bull Rush | 0 | 10 | 3-20 m | Instant | 15 sec. | Charges an enemy dealing 16 to 18 Physical damage. Cannot be used in combat. This ability grants 1 Attack Point. | |
| Debilitating Strike | 2 | 20 | Melee | Instant | 10 sec. | Strike that deals weapon plus 7 to 8 Physical damage, in addition to increasing damage done to the affected enemy by Attack Point consuming abilities by 7 for the next 15 seconds. Damage over time abilities are not affected. This ability grants 1 Attack Point. | |
| Soldier's Bearing | 4 | 10 | Instant | 10 sec. | Strong battle discipline gives an extra 5% Physical damage. Only one Bearing can be active at a time. Lasts 1 hour. | ||
| Mighty Blow | 6 | 25 | Melee | Instant | Sweeping blow that hits three enemies in front of the Champion for weapon plus 15 to 17 Physical damage. This ability grants 1 Attack Point. | ||
| Mark of Inevitability | 8 | 20 | 20 m | Instant | 15 sec. | The marked enemy loses 88 points of armor. Lasts 1 minute. Only 1 enemy can have Mark of Inevitability at a time. | |
| Inescapable Fury | 10 | 10 | Melee | Instant | 6 sec. | Just when an enemy thinks they have escaped, strike them for 120% of weapon plus 34 to 37 Physical damage. Must be used after being Dodged or Parried by an opponent, cannot be parried or dodged. This ability is not affected by the global cooldown. | |
| Bash | 12 | 30 | Melee | Instant | 6 sec. | A quick blunt strike that deals 47 to 50 Physical damage, in addition to interrupting casting. | |
| Deathblow | 14 | 15 | Melee | Instant | Take advantage of an enemy's weakened state to deal weapon plus Physical damage. This ability can only be used when an enemy is under 30% health: 1 Point: 100% of weapon plus 62 damage. 2 Points: 120% of weapon plus 108 damage. 3 Points: 140% of weapon plus 154 damage. | ||
| Slayer's Bearing | 16 | 10 | Instant | 10 sec. | Intense training gives a 15% increase to critical strike damage. Only one Bearing can be active at a time. Lasts 1 hour. | ||
| Leg Sweep | 18 | 30 | Melee | Instant | Strike an enemy's legs, dealing weapon plus 22 to 24 Physical damage, in addition to reducing their movement speed for 15 seconds. This ability grants 1 Attack Point. | ||
| Frenzied Strike | 20 | 20 | Melee | Instant | 6 sec. | Follow up a critical hit with this attack, dealing 120% of weapon plus 73 to 77 Physical damage. Must follow dealing a critical hit. This ability is not affected by the global cooldown. | |
| Bladefury | 26 | 15 | Melee | Instant | 8 sec. | Series of strikes that hit every nearby enemy for weapon plus Physical damage: 1 Point: 100% of weapon plus 76 damage. 2 Points: 120% of weapon plus 133 damage. 3 Points: 140% of weapon plus 191 damage. | |
| Mark of Extermination | 32 | 20 | 20 m | Instant | 15 sec. | The marked enemy takes an additional 20% damage from melee critical hits. Lasts 1 minute. Only one enemy can have Mark of Extermination at a time. | |
| Disruptive Strike | 38 | 10 | Melee | Instant | 8 sec. | Powerful strike that deals weapon plus 245 to 245 Physical damage. This ability grants 2 Attack Points. | |
| Cornered Beast | 44 | 15 | Channeled | 2 min. | While moving, strike all nearby enemies with a quick succession of blows for weapon plus Physical damage over the next 6 seconds. Cannot be affected by crowd control while Cornered Beast is active: 1 Point: 100% of weapon plus 538 damage. 2 Points: 120% of weapon plus 941 damage. 3 Points: 140% of weapon plus 1345 damage. Requires Melee Weapon | ||
| Destroyer's Bearing | 51 | 10 | Instant | 10 sec. | While in this martial trance all abilities that consume Attack Points have their damage increased by 35% in addition to granting an Attack Point. Only one Bearing can be active at a time. Lasts 1 hour.
|